CREATING A MONSTER:
Cartoons No Longer a Kid-Sized Industry
(February 27, 1998)
In December 1997, children across the nation suffered seizures and
other severe reactions thought to have been triggered by bright flashes in
an episode of the animated television series "Pokemon" (Pocket Monsters).
The ensuing rumpus, which saw the show temporarily discontinued, served to
highlight the popularity of this cartoon; among those affected in the
fallout were makers of video games, food products, and toys. The total
Pocket Monster market, based on character goods, is said to be worth 400
billion yen (3.2 billion U.S. dollars at 125 yen to the dollar). It has
become standard practice for advertising agencies and production companies
to "scout" characters likely to become a hit and develop them through
several different media. With holders of copyrights on hit products
expanding their activities overseas, Japanese cartoons, or anime, appear to
have entered their golden age.
A MAN'S WORLD?
The Face of Women in Japanese Animated Films
(November 25, 1998)
Japanese
anime, popularly known as "Japanimation," boasts a tradition
spanning several decades. Among the many cultural arts Japan provides
to the world, its animated films have attracted a particularly large
following. The themes and popular characters of anime are many,
but the rendering of female characters is stereotypical, regardless
of the film's maker or story line. A book that points this out, Koitten
Ron (The Token Female), was published in July 1998 and has become
the subject of much debate.
HOMEMADE ANIME:
Digital Technologies Revolutionize Animation Industry
(March 16, 1999)
The advancement of digital technologies and falling software prices
are revolutionizing the anime (animation) industry. Once dependent
upon hand drawings by professional artists, the major animation studios
are now starting to fully integrate digital technologies into the
anime production process. On the other end of the spectrum,
the ability to create homemade anime on an inexpensive personal
computer has made it possible for amateurs and semiprofessionals to
get in on the act, swelling the ranks of the industry's anime
creators.
WELCOME TO MANGA TOWN:
Can Cartoons Save Japan's Regional Economies?
(July 2, 1999)
Municipal governments across Japan are trying hard to come up with
ways of stimulating their local economies by enticing visitors to
their towns. Their finances are tight due to the prolonged economic
slump, however, and they cannot afford to spend a long time studying
viable options in detail. The splendid buildings that went up during
the bubble period in the late 1980s and early 1990s now stand empty
and are the targets of much criticism. Clearly what is important is
the creation not of new infrastructure but of entertaining content
that will attract tourists. In the last few years a dozen or so towns
and villages have turned to manga (cartoons) as the medium
for their revitalization campaigns. |
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HAPPY BIRTHDAY DORAEMON!
World-Loved Animation Character Still Capturing Hearts at 30
(March 13, 2000)
One morning, just a few days before the deadline for the first installment
of his new comic series, manga (comic) artist Fujiko·F·Fujio
(whose real name is Hiroshi Fujimoto) was in a dilemma: he had still
not come up with the story's main character. The previous month's
issue of the magazine carrying the series had shown a preview of the
new strip that offered no title or picture hinting at the story's
feature character, only a drawing of its young boy partner, Nobita.
Then, by chance, he happened to see his eldest daughter playing with
a doll shaped like a tumbler, and had a flash of inspiration: "How
about drawing that doll's shape into the likeness of a cat?" And so
was created Doraemon the robot, who has captured the hearts and inspired
the dreams of children around the world ever since the start of the
comic series bearing his name 30 years ago in December 1969. Events
in celebration of Doraemon's thirtieth birthday have been going on
since 1999 and will continue throughout 2000.
ANIME AS FINE ART:
Takashi Murakami Drives Otaku Culture into the Mainstream
(February 13, 2001)
A young artist from Japan named Takashi Murakami has been creating
quite a stir recently in the United States and Europe. Murakami is
playing a leading role in an art movement that has drawn inspiration
from Japan's best-known subculture, namely, anime (animation)
and manga (comic) characters. Since the mid-1990s, Murakami
has been splitting his time between America and Japan, but 2001 could
turn out to be his best year yet.
DAFT ANIME?
French Techno Meets Japanimation
(September 5, 2001)
The French techno duo Daft Punk has been enthralling fans - particularly
those in Japan - with their collaboration with manga
(comic) and anime (animation) legend Leiji
Matsumoto in the production of their music video clips.
MAJORING
IN MANGA:
University Teaches Students How to Produce Comics
(August 14, 2002)
Kyoto
Seika University offers courses on creating manga
(comics), and it has recently been garnering attention for some of
its unique undertakings in the area of manga
education.
MANGA GURU'S CREATIONS GO LIVE:
Films Based on Taiyo Matsumoto Comics to Be Released
(July 16, 2002)
The trend for drawing on popular comic books for
movie plots can be seen both in Japan and the United States.
MANGA GOES INTERNATIONAL:
Popular Weekly Magazine Debuts in America
(January 7, 2003)
A steady stream of English translations of Japanese manga
(comics) and magazines on anime (animated
films) have made their way across the Pacific to the United States. |