 |
CONSOLIDATION IS THE NAME OF THE GAME:
Mergers Reshape Video Game Industry
February 25, 2003
The Sony
Playstation 2 and the Nintendo
Game Cube are just the latest in a long line of Japanese-made game
consoles that have taken the world by storm. The popularity of these consoles
is sustained largely by the hit software gamers can play on them, and
the Japanese game software industry is currently undergoing a major reorganization.
A typical example is the merger between Japan's fourth largest game publisher,
Square Co., and the fifth largest, Enix Corp., which will take place in
April 2003. Square (site is Japanese only)
is the producer of the Final Fantasy series, which has sold an estimated
30 million titles, while Enix produces the 24-million-selling Dragon Quest
series. The two firms are streets ahead of the competition in terms of
unit sales per title, so their partnership is sure to create a formidable
industry player.
Eyes on Overseas Markets
The primary objective of the merger is to enhance the firms' software
development capabilities. The overseas video game market is experiencing
solid growth, and Square and Enix hope to take advantage of expanding
global opportunities by building a system that can develop even more formidable
hit games.
Another factor in the consolidation is the rapid pace of technological
progress in the industry. Video games are now transcending the traditional
setup of one or two players sitting in front of a screen playing against
the machine or each other. The spread of broadband Internet connections
and progress in mobile phone technology are hastening the advent of the
next generation of games and consoles, which are designed for play online
as well as in the home. Developing software that can exploit the hardware
advances requires vast amounts of capital and top-notch personnel. To
strengthen themselves for this challenge, Square and Enix decided to pool
their resources.
Both companies are best known for producing role-playing games, but while
quite a few of Square's customers are adults, Enix's games appeal to lower
age groups. In terms of their overseas ventures, moreover, Square has
a stronger base in Europe and North America, while Enix's main market
is Asia. Direct competition between the two is, accordingly, limited.
Enix President Keiji Honda describes the partnership as an "ideal
complementary relationship," while one industry analyst predicts,
"If these two companies unite, there's every chance they can become
the top game maker in the world."
Going Their Own Way
This is not the first instance of reorganization and consolidation in
the Japanese game software industry. In 2001 Sapporo-based veteran game
publisher Hudson
Soft Co. was absorbed by Konami
Corp., one of the industry's biggest players, and there has been a
series of other mergers involving small, midsize, and major game publishers.
But other publishers have taken a different path, opting to remain independent.
They include Koei Co.,
renowned for its best-selling historical games like Nobunaga's
Ambition, and Tecmo,
the deep-pocketed maker of Dead or Alive.
|
 |
|
Whether by teaming up with other companies or going
their own way, all software publishers are dealing with the tight domestic
market by increasing their overseas operations. Major industry players
like Nintendo Co. and Sega Corp. have chosen to expand their overseas
production bases by investing in local software firms, while Koei and
Tecmo have chosen to branch into overseas markets of their own accord.
Another Bumper Spring
The software industry is now focusing on the annual spring sales battle.
The game attracting most attention this year is Final
Fantasy X-2. Since the previous release in the Final Fantasy series,
2001's Final Fantasy X, clocked up worldwide
sales of over 5 million, expectations are high that FFX-2
will be another smash hit. In the action genre, Koei hopes Shin
Sangoku Musou 3 (Dynasty Warriors 4),
the latest title in a series that portrays military battles in ancient
China, will match the previous installment, which sold 1.5 million copies,
when it hits the stores at the end of February and goes head to head with
Capcom's Devil May Cry 2.
Following such a major bout of reorganization, all eyes in the game industry
are on March and April - the months after the major publishers' next big
titles hit the shelves - because sales in these months will provide clues
as to where the market is heading. With overseas markets also providing
plenty of impetus, the industry is set for an exciting future.
Copyright (c) 2003 Japan
Information Network. Edited by Japan Echo Inc. based on domestic Japanese
news sources. Articles presented here are offered for reference purposes
and do not necessarily represent the policy or views of the Japanese
Government. |
|
|